No one asks them where they come from, only which way they came.
They can settle almost anywhere, without being perfectly suited to anywhere.
No one knows when the Elarans left, because there was no departure. There were many, spread far apart, each decided for a reason unrelated to the last — a failed harvest, a debt, a family quarrel, a shipowner who thought the next system over looked better than this one. The home world emptied over so long a span that no one aboard ever felt they were emigrating.
They found the corridor while looking for a shorter route, and it made no story for anyone. A crew came back with a survey, sold it, then sold it again. It stayed a shipowners' affair for as long as it took for a good part of the people to be living on it.
They spread the way a road spreads: sideways, stopping wherever there was something to stop for, never deciding that one place was better than another. Not one of their worlds bears the name of a place. They bear the names of people — whoever paid for the crossing, whoever died on the way, whoever signed the first lease — and the date of arrival. An Elaran land register reads like a crew list.
They touched the other three peoples before those three touched one another, and they made no account of it: they were customers. Of the home world there remains a rumour, circulating in several versions that do not agree. No one has ever funded the voyage that would settle it.
- Where they live
- Temperate worlds, where you build under open sky and all four resources come up at once without any of them being plentiful.
- What they open
- Almost nothing is closed to them, and their ordinary world produces a little of everything: they are the fallback supplier of the whole galaxy, and the one people who need conquer no one to live.
- What it costs
- No world of their own, no resource mastered. On every ground, a specialist does better for less. Their advantage is breadth, never depth.